The One Pixel Brush Process

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Concept Art SERVICES

We use whatever tools or technology are at our disposal to help realize your imagined world in as high a quality as possible and our 3D based process dramatically expands the usefulness of our Concept Art.

Unreal / Visual Slice SERVICES

Instead of leaving the translation of Concept Art to chance, Let US put our concepts into UNREAL 5 for you creating PLAYABLE VISUAL SLICE of your game that matches the concept art EXACTLY!

Virtual Filmmaking SERVICES

The natural evolution of Concept Art is to let us USE our virtual environments to collaborate with your Director, Cinematographer and Production Designer to plan the shots of your FILM!

IP Development SERVICES

Not only can we help VISUALIZE your IP we can be your partner in CREATING your IP based on our 20 years of experience combining Story, Tone and Gameplay. — DIABOLI CASE STUDY

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A NEW VIDEO SERIES to discuss all things Art Direction / Concept Art

This video series will cover in depth the myriad ways One Pixel Brush thinks about and approaches Concept Art. From our extensive experience working on the biggest IP’s in the world we unpack some obvious and some not-so-obvious approaches and processes for developing and creating the art for any imagined Game or Film. We will interview our super talented team, talk about upcoming projects, amazing things we see out in the world, and get into some nitty gritty about what makes art good… TO US. — If you have a topic you would like to see discussed please message our Creative Director.

001. The Jars

In this FIRST 5 min video we unpack the Concept Art / Visual Development Process at www.onepixelbrush.com — These videos will be an inside look into the processes and best practices learned from working on the biggest games and films in the world. This first one is a survival guide for the AI apocalypse. (It’s good to start light)

002. Fire Escape

In this 17 min episode we break down the arduous process we go through to try to get complex narratives to read while still maintining an impactful image that pushes well beyond just showing a cool environment. We go through several of the versions along the way that led to Daniel Dana’s amazing final shot.

003. Doge Taste

In this 23 minute episode we discuss THE CORNERSTONE of artistic integrity. Letting yourself like what you like, then going back to try to dissect and understand why. All artists do this in their day to day lives and the point here is that noticing is one thing, but the next step is to do an analysis that you can apply to your work.

004. That Water

A lot of people were asking about the WATER in this image we did for our internal IP – DIABOLI — Our Creative Director Shaddy Safadi and our AD and Concept Artist Piotr Krynski talk about the some of the really cool shortcuts he used to create this image. Check out the you tube description for details about the links mentioned in the video.